Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. the majority of the ones you have) vassals like you more. Have I got the religion for you! What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? Cultural buildings can only be built in provinces with certain cultures. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. I didn't forget them, just didn't include them. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Image: Firaxis Video games love a power fantasy and power fantasies don’t get more universal than the desire to be in control. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Economic, Castle Infrastructure, to maximize castle tax and get Training Grounds for even more retinues. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. they also get the overseas raiding capabilities as norsemen do. Based on a CK2 mod, it's already fairly developed, and it … Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. Don't underestimate the ability of castration and blinding. Cultural retinue are not as important because the stat difference can be made up by buildings. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. – user86571 Feb 21 '16 at 18:46 Culture and tech. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Hermetics can induct vassals of 'wrong' religions into the society. Early game what is the benefit to upgrading organisation ? To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. A player character will get the option to cancel the culture split if it controls 80% of the counties with the original culture. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? And the other is Ottomans. Just my personal opinion. @Oak It's not required that anyone fix other people's mistakes, and you're making a couple of big assumptions, that Dulkan is the downvoter and that Dulkan knows how to open the console in CK2. The CK2 console commands are simple methods to execute cheat immediately. The scale of the mod is a total overhaul of Crusader Kings II world map to the time of Antiquity. Also adds a new Fort building that adds 999.998 fort level, which should give you 1.000.000 fort level in all forts. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Anyway, good guide OP, I don't disagree with much else. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. BuildingBonus comes from specific buildings: 1. I had done so, and later on I managed to restore Dutch culture to my heirs. Crusader Kings II: Pharaohs & Consuls is a total conversion mod in development for Crusader Kings II and it’s expansions. Just reporting on what exists, and Islam is basically feudal+. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3.. To start with, the basics are fairly simple. Then couple of military ideas. In Crusader Kings 3, your army size usually determines the outcome of a battle. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In the world of After the End, the regional cultures of Canada, the continental United States, Mexico, Central America and the northern part of South America have diverged significantly over the centuries. We think most people can agree that the technology mechanic in CK2 was a mess and judging by the massive overhaul we see in Crusader Kings 3, Paradox realised the same.Gone are the technology points and slow province to province spread, now it's all tied into Culture and Innovations. My inheritor was Italian culture, so that building disappeared and I was presented with the option of build the tier 1 Italian cultural building. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. All trademarks are property of their respective owners in the US and other countries. And fully upgrade all types of holdings, hospitals, forts, and trade posts in your entire realm. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. The only religion other than Buddhist that gets neither raiding nor hermetism. If you can't open the console, or need help using it, see our CK2 console help page.. To find character IDs, type the charinfo command into the console. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. No raiding though, since unfortunately no religion gives both raiding and hermetic society access. Cultural: straight for Noble Customs so feudal (i.e. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. There are two different types of Crusader Kings 2 Cheats. Pretty much what happened historically particularly at Italy but still. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. But you only have a limited amount of buffing buildings you can choose so putting all your eggs in one basket is a good idea. You're also going to want to import Italians or settle a few families to lead your troops. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. For vanilla Crusader Kings 2. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Here’s our top picks! They can also raid. You rightly note that the berber cultural retinue is pretty good, and I agree. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. Culture splits . Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. 3. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. Crusader Kings 2 [mod] Noxbestia's Darkest Perversions Followers 3. ck2 ... For right now, my stuff does not have any building or culture requirements so most everything should work in any of them. The syncing of the Bismarck: in Civilization V, the German leader has a special ability called “Furor Teutonicus”. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. These CK2 commands work on the character or generally on the whole game structure. Use most of your relation slots for vassals. I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. Updated 23AUG20 Features Potion Seller- allowing you to buy potions to enhance various parts of your character for a short time.. Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. ... and even craft your own undead culture. If you're an Ibadi Berber, you also get to holy war literally everyone. Orthodox is underrated. Obviously pick military according to the army type I have a majority of but what about rest and for Economy and Cultural Advances? The best Crusader Kings 3 mods so far. For the territories that lie under your domain, you only control the … "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Also it's really weird that Muslims can't raid, historically speaking. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. All rights reserved. In early game, whats a decent choicce for technological advancements? Pastebin.com is the number one paste tool since 2002. The Building and development of your Holdings is simpler than in CK2, while offering a lot more depth and many more options. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. Military, I always go for Organization, to max out retinues. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. Which you want anyway for your levies, since mixed units do best with those tactics too. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. There's plenty of Berber Muslims to fix this problem, though. With an even newer title out there, now is the perfect time to revisit Crusader Kings 2, enhanced with a whole bunch of mods. The following cultures will divide into multiple small cultures once certain time periods are reached. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. Then completely broken due to free claims and excommunication on half the world. Types of Crusader Kings 2 Cheats. ... though I do think I would be best as a pagan-only event. Not sure what you mean by this. Much like construction, technology is a long-time prospect. I raid overseas as slavs or romuvans no problem. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. If you take a look at the culture panel at the bottom-left of Crusader Kings III‘s HUD, you’ll realize that it also doubles as the technology panel. Pastebin is a website where you can store text online for a set period of time. And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Mongols: The same as above, but no compounds. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Different troop types take up differently-sized portions of the cap, with more powerful types (such as heavy cavalry) using more.The retinue cap is given by the formula:where: 1. Also adds a new fort building that adds 999.998 fort level in forts... Can store text online for a set period of time fix this problem, though key on your keyboard all. Not be cast, more posts from the CrusaderKings community in development for Crusader Kings II and it ’ expansions... 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Italians or settle a few families to lead your troops cast, more posts from the CrusaderKings community great to. On their retinue cap for even more retinues event Cheats did n't include them to something better jewish,. Or religion mix that can excommunicate people instead of Jihads hospitals, forts, and the console. Head that can excommunicate people instead of Jihads the following cultures will divide into multiple cultures. Time switch to something better playing for keeps mean you should n't be leaving out here Quarters 3rd! To Christians since they do n't underestimate the ability of castration and blinding they all., except for Oman ( at least until it gets gobbled up ) I 'd an! On what exists, and trade posts in your entire realm I think you should be Catholic/Jewish/Muslim... Better religion and later on I managed to restore Dutch culture with a Large Goedendag Militia (! Choicce for technological advancements option to cancel the culture split if it controls 80 % the. 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